Qualche ora è stato rilasciato un nuovo update per Battle Chef Brigade, titolo arrivato ora alla versione 1.0.5 sui Nintendo Switch europei.
Ricordiamo che il titolo RPG/Puzzle/Platform/Action di Trinket Studios, è stato pubblicato da Adult Swim Games, il 20 novembre 2017 sui Nintendo Switch europei.
Potete trovare il changelog dell’aggiornamento, in calce all’articolo.
Quality of Life
- Heal Fragile Oven sound volume has been lowered slightly due to it being played frequently when processing Lantern Fruit.
- Music will now play in the Darkrealm for Survival / DC / Free Play /
- Multiplayer (instead of intentionally playing only ambience as in the Story)
- Added a retry option to the Daily Challenge directly after the leaderboard instead of having to return to the main menu to try again.
- Removed extraneous server-connection gate from Survival mode, which caused a connection check at both the start and end of Survival mode. Now, your connection will only be checked at the end of a run when submitting to the leaderboards.
- Added a label to the starting Survival UI that reports the Arena that you’re currently loaded into when picking your loadout.
- Added a Speedrun Mode to Options menu that allows all dialogue to be fast-forwarded by holding down the talk button.
Monster Behavior
- Verskit will now eat all plants in the Darkrealm.
- Cheepchi spawn area in the Darkrealm has been shrunken slightly so they’re not able to select ground below the center platform as a flight destination.
- Stealbirds will now move back and forth under the Darkrealm platform instead of not moving at all.
Game Balance
- Survival mode level progression has been changed slightly so that players spend less time ramping up to more challenging rounds.
- Scoring has been adjusted to match the new difficulty curve.
- Stabby is now more likely to return items to the pantry after failing due to lava walls by reducing run and jump horizontal impulses.
- Player 2 Stabby will now teleport to the correct entrance of the kitchen.
- Stabby will now only start to pick up ingredients when on the ground.
- Increased Caverns’ Gourd spawn rate slightly (90s to 80s).
Bug Fixes
- Adjusted the Darkrealm Arena room slightly so it’s more similar to the Forest’s. Should resolve report of camera zoom not transitioning.
- Fixed Thrash facing in Rixal’s post-judging finale scene.
- Fixed a bug where not all Dish data would transfer correctly when combining dishes (i.e. stack a 50+ dish on top of another one), thereby undoing any progress towards Cookware or Focus expertises.
- Fixed a crash in Multiplayer when Chef-to-Chef Damage was set to None.
- Fixed a long-standing bug where if you lost a Daily Cook-off, the AI’s winning score would be submitted to leaderboards instead of yours.
- Fixed an issue where P2 could pause but not interact with the pause menu while in the intro sequence for a local multiplayer match.
- Fixed a bug where clock and judge preferences weren’t reinstated in the cases where Free Play match was reset.
- Fixed a data issue where Slimes only spawned twice in the Darkrealm Arena.
- Fixed a bug where Innkeeper’s Tin (combo bonus item) would never trigger.
- Fixed a bug where critters would spawn while in the Loadout in Survival, which gives patient players an advantage (more ingredients to work with up front).
- Fixed a bug where Slime would sometimes pinball around the Darkrealm due to chilling in the Gust Launcher.
- Fixed a bug where Consume spread Thrash’s body trigger too wide (and into Darkrealm lava).
- Fixed a bug that caused the Brigade Town music to be out of sync when crossfading.
Per il prossimo episodio ti propongo questi due 😉
Koopa’s 4 Lands
https://supermariomakerbookmark.nintendo.net/courses/D1EA-0000-0212-9517
Underwater Castle
https://supermariomakerbookmark.nintendo.net/courses/1D33-0000-01A2-168E
Ok ma credo passerà un po, anzi penso che passerò sta settimana xD
No problem 😉
propongo questo https://supermariomakerbookmark.nintendo.net/courses/3B24-0000-0220-8E99
Mi da pagina non trovata, wut?