One Step From Eden: il titolo aggiornato alla versione 1.5.0 su Nintendo Switch

Recentemente è stato pubblicato un update per One Step From Eden, ora aggiornato alla versione 11.5.0 su Nintendo Switch.

Il titolo roguelike di Thomas Moon Kang, finanziato con una campagna su Kickstarter, e’ in arrivo il prossimo 26 marzo 2020 sull’eShop di Nintendo Switch.

Potete trovare il changelog dell’update di seguito.


Version 1.3

–Systems–

Boss rewards will now also give a rare+ Spell choice
Boss rewards will now give a rare+ Artifact choice

I’ve gotten a lot of feedback saying boss kills didn’t feel rewarding enough. I agree, getting a common artifact felt pretty meh. Hopefully this not only feels better, but also open up new synergies to explore since they’re some of the more powerful items!

New Shuffle time addition: 0.1s (max 1s)

Every time you shuffle in a battle, the total shuffle time will be increased by 0.1s, up to a cap of 1s. This makes decks that blaze through their all their cards a bit less good, but shouldn’t feel too noticeable or bad in general. For reference, default shuffle time is 2.5s. The shield decay change also makes this addition less punishing.

Removed 0.01s shuffle increase per card

This should help counteract the new multiplier in some cases

Deck size mana regen now stops after 0.3 mana regen or (15) cards. I’ve turned the later markers into counters, to help keep track of the size of your deck when the deck gets too large. The markers have all also been moved down by 1, so you just need to hit the marker to activate the bonus mana regen rather than pass it.

Frost
3 Stacks Damage: 100->150

I’ve had some reports of Frost being underwhelming and I agree it’s one of the weaker synergies without artifacts. I’m buffing the damage from it to be more rewarding.

Shield decay on shuffle moved to end of shuffle
Shield decay on end of shuffle: 25%->40%

I’ve decided to move shield decay on shuffle to when your shuffle is finished so that playing a shield card as your last card doesn’t feel so bad. Also you won’t be as defenseless while shuffling. The shield decay was increased to 40% to de-incentivize stacking too much shield as a “safe” play, I think this is do-able now that shield is less of a necessity to get through mid-late game. The combination of these should keep shield in a decent spot for both small and large decks.

–Spells–

Doublecasting Flow cards will now trigger Flow on the second cast as well as give extra Flow Stacks

Align
Mana: 1->0

Blade Rain
Will no longer land on broken tiles

Blink
Shield: 10->20

Double Tap
Anchor: Yes->No
Damage: 100->120

Fate Shield:
Hitbox height: 9->3
Horizontal spawn: 0->-1
Projectile speed: 35->30
This should give fateshield more versatility and use cases rather than only being used with step spells

Glaive
Targets: Other->Enemies
This was sometimes killing hostages which felt bad and did not match the description.

Health Catch
Mana: 2->1

Hockey
Duration: 3->5
Damage: 20->40
Increasing the duration and damage to make this worth 3 mana and reward good placement

Kunai
Damage: 40->30
Fixed some cases where kunais could miss
Kunais could push out a bit too much damage for being 0 cost with no anchor. They should still be powerful with artifacts and spell power!

Mana Steal
Damage: 100->120

Meditate
Trinity: 0->1

Pull
Damage: 0->1

Ragnarok
Damage: 300->350

Skipper
Brand: Miseri->Kinesys

Warpath
Damage: 80->120

–Artifacts–

Duct Tape
Shield Decay: 15%->30%

Elysium
Chance: 25%->50%
Rarity: 0->1

Transcendence
Shield: 800->1000
Changed description to match effect

Uranium
Spell Power: 10->8
Can now hit through shield but will not kill

–Characters–

Selicy Default
Snow Piercer (Weapon)
Dmg per Frost stack: 60->80

We increased the damage per Frost stack on target to keep up with the Frost damage buff.
Update: We’ll keep it at 1 mana and leave it to the player to learn since she was really strong. I’ll try to find a better balance moving forward.

Shopkeeper
Money lowered for certain Hell Passes

Violette
Back (Shield): Set Shield to 60 if below 60.

Should make it less necessary to “spam” but still be pretty strong.

–Enemies–

Projectile speed lowered for a few high tier enemy types

Quarreling (Snake) has new red wings for increased visibility

Limit number of Reva’s summons, they should also fire less frequently now

Bosses will now gain Defense equal to half their tier

–Other–

Violette will now say guiding dialogue before and after attacking to players who have not followed her music path attack
Pets are immune to more status effects
Increase time before focusing reward cards
Lower volume of enemy death explosion
Lowered audio from previews
Enemy loop delays will now update constantly, in-case enemies are added or removed
Soulfire will no longer increase damage from the preview
Add some additional enemy sets
A max number will show up when maxed out on unlock levels

Quality of Life

Added a separate binding for “Outfit” button
Hold to remove Artifacts
Set world Tier numbering to start at “1” instead of “0”
Defense will show up as an icon below enemies and bosses
Luck +1 for each “None” Focus
Violette’s music path warnings are notes again but green, hopefully this is fine with the dialogue
You can eject cards you don’t have enough max mana for by spending 1 mana (by casting them)

–Bugfixes–

Major

Fixed the Bravely Default achievement for real!
Prevent the focus panel opening causing a softlock while removing spell cards
Fixed dual column credits not showing up in credits
Fixed a bug where shopkeeper would not start at the lowest hp for hell mode
Structures will now be imported as Structures in xml
Channel will no longer prevent movement animations
Abandon Run confirmation will now show up properly in all scenarios
Seeds will now give the same rewards but are affected by player’s location at the start of battle
Fixed a softlock when finding high rarity spells
Fixed a bug where both players would not get shield when playing co-op as Hazel

Minor

Fixed a bug where you could start with a locked skin
Hell pass aim markers will no longer appear when restarting save/load
Pets will now face the right way after looping
Fixed a visual bug where empower-ring would flicker damage
Wobble will now have both shots affected by damage upgrades
Fix donate value not updating when save/loading with shopkeeper
Fixed a bug where destroyed credits weren’t being deleted right away
Detox now also applies to the player
Fixed a bug where locked outfits can be used


INFORMAZIONI SUL GIOCO

One Step From Eden combines strategic deckbuilding and realtime action with roguelike elements. Cast powerful spells on the fly, battle evolving enemies, collect game-changing artifacts, make friends or make enemies. Make it one step from Eden, the last shining beacon of hope in a bleak post-war world. Fight alone (or with a friend in co-op) and lead your character down a path of mercy or destruction.
Play the Free Demo Now!: https://gamejolt.com/games/OSFE/366092

Features:

  • Deckbuilding with 200+ spells & 100+ game-changing items
  • Action deckbuilding, a blend of bullet hell action and card game strategy
  • 8+ Playable characters and Bosses
  • Life or death choices with alternate runs and endings
Precedente Stardew Valley: il titolo aggiornato alla versione 1.5.0 sui Nintendo Switch europei Successivo Spiritfarer: svelato l'arrivo di tre nuovi aggiornamenti gratuiti nel corso del 2021