Crysis Remastered: il titolo aggiornato alla versione 1.6.0 su Nintendo Switch

Qualche ora fa è stato pubblicato un nuovo update per Crysis Remastered, ora aggiornato alla versione 1.6.0 su Nintendo Switch.

La versione rimasterizzata del primissimo capitolo della serie shooter di Crytek, è stata pubblicata il 23 luglio 2020 sui Nintendo Switch europei e americani.

Potete trovare il changelog dell’update di seguito.


v.1.6.0

General

· Added Parallax occlusion mapping (POM).

· Added a “motion blur” toggle option in the Graphics settings menu.

· Increased the maximum dynamic resolution from 720p to 900p in Docked Mode.

· Performance improvements.

Bug Fixes

· Fixed a crash that could occur at the cemetery on Relic – Rescue.

· Fixed a crash that could occur in the jungle area on Recovery – Village.

· Fixed an issue that caused the lights to flicker in the cutscene with General Kyong on Awakening – Mine.

· Fixed an issue that caused numerous textures to turn black depending on the camera position.

· Fixed several missing voice lines through different cutscenes.

· Fixed a crash that could occur after the ‘boat cutscene’ on Island – Contact.

· Fixed a crash that could occur while Fighting Ceph, after getting MOAC on Ice- Paradise Lost.

· Fixed a crash that could occur when reaching the checkpoint after picking up the TAC-Cannon on Reckoning- Fleet.

· Fixed a crash that could occur while fighting in the first camp on Exodus – Sphere.

· Fixed a crash that could occur when exiting to the main menu.

· Fixed some missing vegetation elements on Recovery – Village.

· Fixed an issue that caused some character faces to appear distorted.

· Fixed an issue that caused the Ceph scout to not move or shoot at the player.

· Fixed a crash that could occur on Contact – Island.

· Fixed an issue that resulted in some missing underwater objects on Contact – Island.

· Fixed an issue that caused the light to switch off in the house on Awakening – Mine, depending on the camera angle.

· The alive, naked Ceph now has skin.

· Fixed an issue that caused a noticeable lighting change to occur during the first cutscene on Paradise Lost – Ice.

· Fixed an issue that caused graphical artifacts to appear on screen after General Kyong teleports.

· Fixed an issue that caused bullet holes to appear on car windows that have no glass.

· Fixed some dark flickering effect that was noticeable on one of the harbour buildings on Assault.

· Fixed an issue that caused the LoD of wheels to change as the player moves closer.

· Fixed an issue that caused some light sources to persists after being destroyed on Awakening – Mine.

· Fixed an issue that caused the smoke to “blink” on Reckoning – Fleet.

· Fixed some missing vegetation on Rescue – Relic.

· Fixed a flickering line that would appear on the loading screen.

· Fixed a missing exploded vehicle on Paradise Lost – Ice.

· Fixed an issue that caused the machine gun to stutter when aiming on Exodus – Sphere.

· Fixed a performance drop that could occur during a gunfight on Assault Harbor.

· Fixed a short stall that could occur when sitting on the chair in the Armory on Reckoning – Fleet.

· Fixed an issue that resulted in being unable to see the turret explosion when aiming through the scope on Reckoning – Fleet.

· Fixed a crash that occurred during the firefight at KPA’s checkpoint on Recovery – Village.

· Fixed an issue that causes scorch marks to flicker on Exodus – Sphere.

· Fixed an issue that caused the Nanokorean soldiers to stop aiming at the player during the cutscene.

· Fixed a missing explosion VFX in the cutscene on Awakening – Mine.

· Fixed some minor RU localisation issues.

· Fixed an issue that causes the name of the level to disappear from the loading screen.

· Fixed an issue where the voice line for Strickland at the end of Onslaught – Tank to play in Spanish instead of English (EN language).

· Fixed an issue that caused aim assist to interfere with gyroscope aiming resulting in it being much less reliable than intended.

· Fixed an issue that caused the Dome sphere to render in front of the fog on Reckoning Fleet.

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