Wandersong: il titolo aggiornato alla versione 1.0.4 sui Nintendo Switch europei

Qualche ora fa è stato pubblicato un nuovo aggiornamento di Wandersong, arrivato alla versione 1.0.4 sui Nintendo Switch europei.

Il titolo adventure/musicale di Dumb & Fat Games, è stato pubblicato sull’eShop europeo e americano di Nintendo Switch il 27 settembre 2018.

Potete trovare l’annuncio su Twitter e il changelog, in calce all’articolo.

https://twitter.com/Wandersong_game/status/1070725317218643968

  • Get stuck when going to band break room after Act 2 concert
  • Soft lock when loading first screen of Act 5 castle
  • Rare error message and crash during Act 2 performance
  • “Pause” button does’t work as confirmation to exit
  • Catterfly can follow you past where her battle ends
  • Keyboard singing input doesn’t accept the same note consecutively
  • Crash when talking to Captain Lucas from the left in the pirate bar
  • 3-ghost boss can scale strangely after battle is over
  • Unstable collisions and beat-tracking at low framerate
  • Numpad/D-Pad/other button sing inputs don’t raise the map when sailing in Act 3
  • Unstable scene transition at end of Act 3 dungeon
  • Infinite loop entering pirate ship after encounter on boat
  • Possible to skip bridge scene in Act 5
  • Act 5 map missing information after completing main quest
  • Possible to sneak through the end of Act 5 spirit world without initiating encounter
  • Possible to lose Audrey in escape scene
  • Endless cut-scene loop in same scene
  • Typos + some dialogue tweaked
  • Unable to progress if the game is closed and re-opened directly after the climax
  • Some characters wouldn’t interact in Act 7 in certain conditions
  • Certain (minor) permanent choices were erased by Scene Select
  • Post-game secret had some missing prompts/would keep emitting light when disabled
  • General: Consistent jump height and more stable physics at different framerates! This should help clear a lot of the generally “buggy” issues players have commented on.
  • General: A previously unobtainable achievement is now obtainable
  • Act 4: able to progress story without officially recruiting characters
  • Act 5: optional leaf on map appears to be required to progress story
  • Act 6: birds don’t always respawn
  • Act 6: wind changing directions a bit futzy in one segment
  • Act 6: softlock with Audrey during bug sequence
  • Act 6: A set of jumps are very high and a bit difficult
  • Post-game: Gabe can’t be interacted with
  • Act 1: Bard leaps lower out of bed on low framerates
  • Act 3: Able to jump over certain room exit
  • Act 5: Launch distance from bubbles reduced on low framerates
  • Act 5: Infinite hug
  • Act 6: Birds don’t launch very far
  • Act 6: Birds STILL don’t always respawn
  • Act 6: Partner character’s pathing not great on low framerates
  • Act 6: Some platforming near the end is a bit high for the bard’s jump height on some framerates
  • Act 7: Reloading the big confrontation would have some heads swapped
  • Post-game: Scene select animated to frames and not deltatime
  • General: The D-Pad doesn’t register multiple notes when playing the same one multiple times
  • General: Screen blinks/flashes on some machines when changing volume in Options
  • Act 2: Accordion ghost duet can take an unusually long time to advance
  • Act 2: Windy things don’t push far enough at low framerates
  • Act 3: Crash when interacting with a character after throwing coffee but before Captain Lucas reacts
  • Intermission: Launcher doesn’t go high enough on low framerates
  • Act 4: Peter can sometime sbe interacted with after expending all of his dialogue
  • Act 4: Crash when interacting with coal while holding something else
  • Act 4: Launcher doesn’t go high enough on low framerates
  • Act 5: STILL possible to miss scene on bridge outside of lumber town
  • Act 5: Bouncy crystals don’t bounce high enough on low framerates
  • Act 5: Light bubble don’t launch far enough on low framerates
  • Act 6: Stuck in pass-through wall near beginning of Seal section
  • Small typos in dialogue
  • Act 1: Rare broken spawn in Langtree
  • Act 3: Rare broken spawn near Calliope’s house
  • Act 4 spirit world: Broken animation when respawning from a certain spike in a certain area
  • Act 6: Possible to trap pushable rock and block progress
  • Act 6: Rare broken spawn after throne room
  • Act 6: Small physics change to help keep Audrey from getting stuck
  • General: Crash on exit (we never reproduced this and can’t 100% confirm it’s fixed, so please let us know!)
  • General: Game doesn’t always appear in windows taskbar (we never reproduced this and can’t 100% confirm it’s fixed, so please let us know!)
  • General: typos and small text adjustments
  • Act 2: Rare broken spawn near the cemetery
  • Act 2: Occasional crashing on a 2nd playthrough of Delphi if you completed the Sue sidequest in a previous run
  • Intermission: Softlock if you close the game before the end of the intro title animation
  • Act 4: Softlock if you close the game past the halfway point in the factory song
  • Act 6: Adjusted some path nodes to make the AI character more consistent
Precedente Pokèmon GO: aumento per il numero di Meltan nel pacco sorpresa verso Pokèmon Let's Go Successivo Mortal Kombat 11: nuove informazioni emergono riguardanti il titolo