Team Cherry Games ha recentemente pubblicato un nuovo update sullo status della versione Nintendo Switch di Hollow Knight, presto in arrivo.
Il titolo 2d action/adventure game di Team Cherry Games, è infatti approdato da qualche mese su PC (Steam), Mac e Linux, ed arriverà nel corso dei prossimi mesi/settimane anche sull’eShop europeo e americano di Nintendo Switch.
La situazione “porting” su Nintendo Switch è sempre più al limite del ridicolo, forse addirittura più che con Yooka Laylee/RIME, e col passare dei mesi non si ha ancora una data di uscita precisa, e con una differenza sempre più distante dal rilascio originale su STEAM.
Potete trovare l’update in questione, in calce all’articolo.
Status report! Everyone here at Team Cherry HQ, including our buds from Shark Jump, has been working furiously on the Switch port. It’s all looking and playing great, but we’ve still got some stuff to iron out.
Performance: Our aim has always been minimal load times and a steady 60fps for Switch. Over the last month we’ve smoothed out the last couple of problem spots and we’re all locked in on this stuff now! Hollow Knight is looking great on that Switch screen!
Languages: As of Lifeblood, HK’s is now in 10 Languages! And for Switch release these have to be in great shape. Getting the localisations cleaned up, with all their unique alphabets and spacings, has been a big undertaking, though one that goes largely unseen by players. We’re close on this, and we’re using the Lifeblood beta to iron out any last issues.
Bugs: The game is more solid than ever, however there are still a few niggling crash bugs and other odd behaviours that need some special attention. This is the pointy end, and that short-list is constantly shrinking, but to be launch ready, we need to get it completely clear!
Release: Given the current status of the build, we’re not yet ready to give an update on release window. We know that can be frustrating to hear, but like we’ve said before, we don’t want to set a concrete target until we’re sure we can hit it, and the game is rock-solid. We’re close, but there are a lot of small bits to tie up and plenty of testing to do. We’ll keep working at it and we’ll keep everyone updated as we approach the big day!
That’s all for now! We’ve got plenty of work still to do so we’ll get back to it. We hope you enjoy revisiting Hallownest in the Lifeblood Update. If you’re waiting for the Switch release, then we hope you enjoy playing Celeste, Night in the Woods and all the other great indie games on the system until we get Hollow Knight out to you!