Dragalia Lost: annunciato il ritorno dell’evento: Gala Dragalia Remix per il 15 aprile

Il servizio notifiche di Dragalia Lost ha annunciato il ritorno dell’evento Gala Dragalia Remix, disponibile nelle prossime ore nel titolo mobile.


Dragalia Lost si arricchirà dell’evento: Gala Dragalia Remix, che permetterà di ottenere nuovi personaggi e draghi, oltre a nuovi stage, accessibile dal 15 aprile 2021.

Il titolo realizzato in partnership con Cygames, uno studio giapponese che collaborerà con Nintendo nella realizzazione del titolo RPG “free to play”, è approdato il 27 settembre 2018 su iOS e Android negli USA.



Announcing Gala Dragalia Remix!

Gala Dragalia Remix starts on 04/15/2021 at 08:00!
What are Gala Dragalia and Gala Dragalia Remix?
The initial appearance rate for 5★ adventurers and dragons will be boosted to 6%, which is up from the standard 4%! If you get a 5★ summon or 5★ featured summon, the appearance rate will return to the initial 6%.
The newly added 5★ adventurers Humanoid Mercury (water) and Child Ranzal (flame) will also appear in the next summon showcase.
Adventurers added in past Gala Dragalia summon showcases may appear in this summon showcase as well. For information about which adventurers may appear, tap Summon on the in-game footer menu, then select Appearance Rates and check the Appearance Rates section.
Newly added featured adventurers:
5★ Humanoid Mercury (water/dagger)
5★ Child Ranzal (flame/axe)
Featured adventurer from past Gala Dragalia summon showcases:
5★ Gala Laxi (flame/dagger)
Gala Dragalia Remix event duration:
04/15/2021 at 08:00 to 04/19/2021 at 07:59
Get a closer look at the featured adventurers below.
Featured adventurers:
Stats
  • Lv80
  • 10
  • HP761
  • Strength498
2,499
Adventurer Details
  • The Waterwyrm Mercury, taken human form to
    learn more of human culture. Though her looks
    have changed, her mission as a guardian dragon
    has not. She will show no quarter to those who
    threaten the peace of those she cares about.
Skills
Raging Ocean

Shareable

6
Deals damage to enemies directly ahead,
inflicts frostbite, and raises the dragon gauge
if the attack connects. If the user has a team
strength amp, a more powerful version of this
skill will be used.
Damage: 540 × 3 hits
Skill Energy Required: 2,800
Special Effects:
・Frostbite
Lasts 21 seconds
Triggers every 2.9 seconds
Damage: 41
Dragon Energy Gained: 40<color=#00008b>After Skill Change:
Damage: 600 × 4 hits
Skill Energy Required: 2,800
Skill Energy Required (Shared Skill): 9,940
Special Effects:
・Frostbite
Lasts 21 seconds
Triggers every 2.9 seconds
Damage: 41
Dragon Energy Gained: 50</color=#00008b>
Aquatic Ruin
Deals damage to enemies directly ahead,
and grants the user a strength amp.
If the user has already shapeshifted at least once,
a more powerful version of this skill will be used.
Damage: 322 × 6 hits
Skill Energy Required: 8,000
Amps:
・Strength Amp (Team Amp MAX Lv. = 2)<color=#00008b>After Skill Change:
Damage: 322 × 9 hits
Skill Energy Required: 8,000
Amps:
・Strength Amp (Team Amp MAX Lv. = 2)</color=#00008b>
Co-ability
Critical Rate +10%
Increases critical rate by 10%.
Benefits your whole team.
Chain Co-ability
(Water) Team Strength Amp = Burn Res +100%
If a team member is attuned to Water:
reduces their susceptibility to burning by 100%
when they have a team strength amp.
Benefits your whole team.
Abilities
Waterwyrm’s Nature II
Reduces susceptibility to bog by 100%,
and adds 14% to the modifier applied
to damage when in dragon form.
When shapeshifting for the first time,
the user will transform into Mercury regardless
of what dragon they are equipped with.
The second time onwards, they will transform
into High Mercury instead.
Stun Res +100%
Reduces susceptibility to stun by 100%.
Bubble Shield II
Grants the user the “Sphere of Protection”
effect when they have a team strength amp.
Sphere of Protection gradually recovers the
user’s HP, and grants a one-use shield that
nullifies damage up to 30% of the user’s
maximum HP.
This shield can stack with ordinary shields.
Sphere of Protection will not stack, its effects
are lost upon taking damage or if the user
no longer has a team strength amp, and,
after Sphere of Protection has been lost,
this ability will not activate again for 10 seconds.
Stats
  • Lv80
  • 10
  • HP742
  • Strength518
2,500
Adventurer Details
  • The great mercenary Ranzal, blasted back to
    childhood by a magic experiment. His body may
    be small, but his fighting skill, his sense of
    justice…and most importantly, his appetite,
    are very much still large and in charge!
Skills
Swing for the Fences

Shareable

4
Deals damage to enemies directly ahead,
and inflicts scorchrend.
Damage: 1,015 × 1 hit
Skill Energy Required: 3,230
Skill Energy Required (Shared Skill): 8,559
Special Effects:
・Scorchrend
Lasts 21 seconds
Triggers every 2.9 seconds
Damage: 41.6
Grand Slam
Grants the user a strength amp, and immediately
readies the Swing for the Fences skill for use.
The next time the Swing for the Fences skill is used,
it will deal critical damage. This critical hit will reset
the user’s inspiration level if the user is inspired.
Skill Energy Required: 7,583
Amps:
・Strength Amp (Team Amp MAX Lv. = 2)
Co-ability
Defense +15%
Increases defense by 15%.
Benefits your whole team.
Chain Co-ability
(Flame) Team Strength Amp = Strength +8%
If a team member is attuned to Flame:
increases their strength by 8%
when they have a team strength amp.
Benefits your whole team.
Abilities
Power Hitter II
Adds 40% to the modifier applied to critical
damage, but prevents the user’s critical rate
from being increased by more than 10%.
This limit does not affect critical hits dealt
due to being inspired.
Also, grants the user a strength amp with a
maximum team amp level of two when the
Swing for the Fences skill deals critical damage.
After activating, this ability will not activate again
for one second.
Stun Res +100%
Reduces susceptibility to stun by 100%.
Strength Amp = Attack Rate +8%
Increases attack rate by 8%
when the user has a strength amp.
Stats
  • Lv80
  • 10
  • HP758
  • Strength500
2,498
Adventurer Details
  • As Laxi acquires new power in Eden mode and
    Mascula resolves to join the fight, the two throw
    themselves into the raging fires of battle in order
    to see their maestro’s wish fulfilled. Once polar
    opposites, their hearts now begin to converge.
Skills
Code 14: Conviction

Shareable

5
Deals damage to enemies directly ahead.
If this skill is used during Eden mode, a variant
called Eden Code 05: Gevurah will be used instead.
Eden Code 05: Gevurah deals damage to
enemies directly ahead and inflicts burn.
Damage: 210.8 × 4 hits
Skill Energy Required: 2,476
Skill Energy Required (Shared Skill): 5,075<color=#00008b>Eden Mode:
Damage: 124 × 6 hits
Damage: 74.4 × 2 hits
Damage: 99.2 × 4 hits
Skill Energy Required: 2,476
Special Effects:
・Burn
Lasts 12 seconds
Triggers every 3.9 seconds
Damage: 97
</color=#00008b>
Eden Mode
Grants the user the “Fig” effect and activates
Eden mode. During Eden mode, Fig will
automatically attack foes. This automatic
damage will not be treated as skill damage.
If this skill is used during Eden mode,
a variant called Eden Code 01: Keter will be
used instead. Eden Code 01: Keter deals
damage to enemies directly ahead.
Skill Energy Required: 7,732
Special Effects:
・Fig
Lasts 20 seconds<color=#00008b>Eden Mode:
Damage: 560 × 3 hits
Damage: 616 × 1 hit
Skill Energy Required: 3,736
</color=#00008b>
Co-ability
Standard Attack Damage +20%
Increases the power of standard attacks by 20%.
Benefits your whole team.
Chain Co-ability
(Flame) Above 10 Hits = Wind Res +10%
If a team member is attuned to Flame:
reduces wind damage taken by them by 10%
when the combo count is 10 or higher.
Benefits your whole team.
Abilities
Resonant Hearts II
Grants Laxi a charge gauge with three bars.
The charge gauge fills when standard attacks,
force strikes, and dash attacks are used,
and grants cumulative buffs to Laxi based
on the number of bars filled.
Filling one bar increases defense by 20%,
filling two bars increases attack skill damage
by 15%, and filling three bars increases strength
by 15%. Laxi’s charge gauge will not fill
when she has the Fig effect, and the gauge
will be reset and all of the above buffs lost
when the Fig effect is removed.
Mana Kiln II
Reduces susceptibility to stun and sleep by 100%.
Critical Frenzy II
Increases critical rate by 4% for every 15-hit combo
(up to three times per combo), and adds 4% to the
modifier applied to critical damage each time
one of the user’s attacks is a critical hit
(up to 10 times per combo). After activating,
this critical damage increase will not activate again
for one second. These buffs are removed when the
combo counter resets.
・The stats shown here do not include increases or decreases due to abilities, and represent the adventurers at level 80 with 50 mana nodes unlocked, not the stats when first obtained.
・Adventurers with the same name cannot be put into the same team.
Notes:
1. For more information about summoning, tap Summon on the in-game footer menu, then select Showcase Info and check the Details tab.
2. Alberian Battle Royale skins for the adventurers featured in this summon showcase will be on sale and cost fewer items to unlock. (Not all adventurers have skins.)
Thank you for playing Dragalia Lost.
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