Immortals Fenyx Rising: il titolo aggiornato alla versione 1.1.0 sui Nintendo Switch europei

Poche ore fa è stato rilasciato un nuovo update per Immortals Fenyx Rising, ora aggiornato alla versione 1.1.0 sui Nintendo Switch europei.



L’adventure mitologico di Ubisoft, conosciuto in precedenza come “Gods & Monsters”, sarà pubblicato il 3 dicembre 2020 sui Nintendo Switch europei e americani.

Potete trovare il changelog dell’update di seguito.


Title Update 1.1.0 (Thursday January 14th)

Hello everyone,

On Thursday January 14th, we will be deploying patch 1.1.0 for Immortals Fenyx Rising. This patch will be available across all platforms at about 9AM ET / 6AM PT / 14:00 UTC and include the following changes.

Highlights

  • Added support for the upcoming DLC content “A New God”
  • Multiple localization fixes.
  • Various bug fixes and stability improvements.

Activities

  • Fixed the issue when (REDACTED) stops fighting you in the Zeus Throne region main story fight.
  • [Photomode] Fixed multiple issues when having more than 50 photos.
  • [Photomode] Friend photos are now prioritized on the map and correctly identified.
  • Fixed an issue where gameplay elements disappear after fast-traveling.
  • Fixed an issue where the Fenyx would get stuck after fast-traveling.

Gameplay

  • Fixed an issue when the player would get stuck behind an invisible wall after looting a chest In dungeons.
  • Fixed an issue where customizing the “Dodge” action button would affect the “Sprint” action button and vice-versa on a controller.
  • Adjusted the “Look, No Hands” obtention to be only in vaults as described.
  • Fixed the “Galewind” bow behavior to fit its first perk description.

User Interface

  • Visual Customization now stay applied when switching weapon or armor.

Graphics

  • Guided arrow can now be seen from farther away.

System

  • [XBOX Series X] Fixed a save game corruption over very long play sessions.
  • [PC] Multi-monitors and special aspect ratio UI fixes.
  • [PC] Resolved the audio cut-off when leaving a menu or entering a cutscene.
  • [PC] Locked Target Switch now work when using the mouse and Keyboard control scheme.
  • [PS5] Haptic Feedback added to various combat action.
Precedente Nintendo eShop: le uscite settimanali su Nintendo Switch del 14 gennaio 2021 Successivo Fantasy Tavern Sextet Vol. 2: Adventurer's Days, uno sguardo in video al titolo dai Nintendo Switch europei