Exit the Gungeon: il titolo aggiornato alla versione 2.1.0 su Nintendo Switch


Qualche ora fa è stato pubblicato un nuovo update per Exit the Gungeon, ora aggiornato alla versione 2.1.0 su Nintendo Switch.

Il seguito diretto del noto indie “Enter the Gungeon”, e’ stato pubblicato a sorpresa da Devolver Digital il 17 marzo 2020 sull’eShop europeo e americano di Nintendo Switch.

Potete trovare il changelog dell’update di seguito.

Exit the Gungeon (XTG) – The Hello to Arms Update is Now Live!

Edit 2020-11-19: We released another small patch on Steam and GOG today with bug fixes, see full notes at the bottom of this post!

Hey there Gungeoneers,

As some of you may know, we have been hard at work on a major update to Exit the Gungeon focused on improving options for player choice, and to make the gun-switching system more enjoyable. Today we are excited to announce that this update, called “Hello to Arms,” is now available (or will be shortly as store pages update). This is an update for Steam, GOG, Switch and Apple Arcade, and will be the first release on PS4 and Xbox One.

For a list of new features and patch notes, please see the full details below. Thank you to all of the brave Gungeoneers who beta-tested the update and submitted bugs and feedback! We are sure there will be more tweaks and bugs to fix, so please submit bugs and suggestions to https://support.exitthegungeon.com


Dodge Roll

2.1.0 Patch Notes

Arsenal Mode: a new toggleable game mode in which weapons will be available as loot as well as for purchase in shops. Any number of these weapons can be held in addition to the Blessed gun, and can be used at any time. These additional carried guns have limited ammunition, which can be replenished by finding ammo pickups (exclusively in Arsenal Mode). This mode was designed to be more reminiscent of Enter the Gungeon’s gun management.

Shop Hubs: Bello’s shop has been expanded and now can be accessed twice per floor, allowing players more choice over when and how to spend their currency. This shop replaces the normal mid-floor room, in addition to its normal appearance after the boss. The shop has several doors to optional combat and NPC rooms that can be explored for loot or skipped. This should result in an overall increase in itemization for players who explore all rooms, as well as providing a source for weapon drops when playing in Arsenal Mode.

Other New Features

  • A new optional boss, the Glocktopus!

  • A new NPC, the Ledge Goblin, and her minigame

  • As is tradition, several new guns, items and rooms

  • You can now pet the dog

Gameplay Changes / Improvements

  • Added three new achievements

  • Added the option to skip the Dragun’s intro if you’ve already beaten the Dragun once

  • Increased the spawn rate of minigame rooms if the player is on a quest

  • Reduced NPC cell spawn requirements across the board (later NPCs no longer require buying items from previous NPCs)

  • Added an auto-aim controller option

  • Powerup UI icons will now flash shortly before expiring

  • Rebalanced many weapons to better work with the new Arsenal Mode

  • Enemies in rooms will now spawn more quickly if they’re being killed very rapidly

  • Made spamming the jump button less effective; dodges should requiring timing

  • Finished Bello’s questline, including the covered object in his shop

  • Bullets and beams will no longer collide with the Dragun when he is too far away to take damage

  • Gave the player brief fall damage immunity when boss cards appear

  • Performance improvements for room transitions

  • [Switch] Improved loading times

  • [Apple Arcade] Saves are no longer tied to your Game Center ID; if you share a device and have saves on one iCloud account belonging to several Game Center IDs, all saves on that iCloud account will now be accessible from the title screen

Bug Fixes

  • Fixed several controller binding issues (better handling of multiple controllers, swapped controllers, and saving bindings as soon as the binding screen closes)

  • Fixed an issue where repositioned spawners would could move offscreen for some enemy types

  • Fixed a pathfinding issue which could cause some companions to become very attracted to the corners of the screen

  • Fixed an issue where yari rockets wouldn’t target Spectral Gun Nuts

  • Fixed an issue where spike traps could render over the player in some situations

  • Fixed the Polish translation for Riddle of Lead’s description

  • Fixed a case where Lead Maiden projectiles could hurt the player while leaving a room

  • Fixed an issue where the dog couldn’t be pet in the scene after the final boss

  • [Switch] Fixed the swapped X/Y controller icons

  • [Switch] Fixed a crash related to the Proton Backpack

2.1.1 Patch Notes

Bug Fixes

  • Fixed an issue causing the Black Hole Gun’s projectiles to have no effect

  • Fixed an issue which could prevent the Untitled Gun from firing

  • Fixed an issue with the Bullet Bore that could interrupt some boss attacks or the Glocktopus intro

  • Fixed an exploit involving Bello’s Shop and Bait purchasing

  • Fixed a bug that could cause errors in Portuguese and German translations, specifically for NPCs trapped in cells

  • Glocktopus: Fixed an issue where Clone was not behaving correctly when the player died in this fight

  • Glocktopus: Fixed an issue where the tentacle attack was ignoring player invulnerability (e.g. Lead Skin)

  • Helmet Kick: Player skins are now correctly shown

  • Helmet Kick: Music now obeys the Music volume setting

2.1.2 Patch Notes

Bug Fixes

  • Fixed several crash issues

  • Fixed an issue which could cause newly unlocked NPCs to show up much more frequently than intended

  • Fixed an issue which prevented Bello’s quest from progressing for save files started after the Hello to Arms update

  • Fixed an issue where some knockbacks could become permanent after being revived by the Clone (causing continuous movement on the player)

  • Fixed an issue where the Cop could get stuck in his firing animation

  • Fixed the tiny Casey sprite in the shop screen

Precedente Fire Emblem Heroes: ora disponibile la nuova sessione del Rombo di Mjölnir con Gangrel, il re folle di Plegia Successivo Pokèmon GO: svelato l'arrivo di GO Beyond, con l'introduzione delle Stagioni, l'aumento del limite dei livelli allenatore ed altro