Qualche ora fa è stato pubblicato un nuovo update per Exit the Gungeon, ora aggiornato alla versione 2.1.0 su Nintendo Switch.
Il seguito diretto del noto indie “Enter the Gungeon”, e’ stato pubblicato a sorpresa da Devolver Digital il 17 marzo 2020 sull’eShop europeo e americano di Nintendo Switch.
Potete trovare il changelog dell’update di seguito.
Exit the Gungeon (XTG) – The Hello to Arms Update is Now Live!
Edit 2020-11-19: We released another small patch on Steam and GOG today with bug fixes, see full notes at the bottom of this post!
Hey there Gungeoneers,
As some of you may know, we have been hard at work on a major update to Exit the Gungeon focused on improving options for player choice, and to make the gun-switching system more enjoyable. Today we are excited to announce that this update, called “Hello to Arms,” is now available (or will be shortly as store pages update). This is an update for Steam, GOG, Switch and Apple Arcade, and will be the first release on PS4 and Xbox One.
For a list of new features and patch notes, please see the full details below. Thank you to all of the brave Gungeoneers who beta-tested the update and submitted bugs and feedback! We are sure there will be more tweaks and bugs to fix, so please submit bugs and suggestions to https://support.exitthegungeon.com
Cheers
Dodge Roll
2.1.0 Patch Notes
Arsenal Mode: a new toggleable game mode in which weapons will be available as loot as well as for purchase in shops. Any number of these weapons can be held in addition to the Blessed gun, and can be used at any time. These additional carried guns have limited ammunition, which can be replenished by finding ammo pickups (exclusively in Arsenal Mode). This mode was designed to be more reminiscent of Enter the Gungeon’s gun management.
Shop Hubs: Bello’s shop has been expanded and now can be accessed twice per floor, allowing players more choice over when and how to spend their currency. This shop replaces the normal mid-floor room, in addition to its normal appearance after the boss. The shop has several doors to optional combat and NPC rooms that can be explored for loot or skipped. This should result in an overall increase in itemization for players who explore all rooms, as well as providing a source for weapon drops when playing in Arsenal Mode.
Other New Features
A new optional boss, the Glocktopus!
A new NPC, the Ledge Goblin, and her minigame
As is tradition, several new guns, items and rooms
You can now pet the dog
Gameplay Changes / Improvements
Added three new achievements
Added the option to skip the Dragun’s intro if you’ve already beaten the Dragun once
Increased the spawn rate of minigame rooms if the player is on a quest
Reduced NPC cell spawn requirements across the board (later NPCs no longer require buying items from previous NPCs)
Added an auto-aim controller option
Powerup UI icons will now flash shortly before expiring
Rebalanced many weapons to better work with the new Arsenal Mode
Enemies in rooms will now spawn more quickly if they’re being killed very rapidly
Made spamming the jump button less effective; dodges should requiring timing
Finished Bello’s questline, including the covered object in his shop
Bullets and beams will no longer collide with the Dragun when he is too far away to take damage
Gave the player brief fall damage immunity when boss cards appear
Performance improvements for room transitions
[Switch] Improved loading times
[Apple Arcade] Saves are no longer tied to your Game Center ID; if you share a device and have saves on one iCloud account belonging to several Game Center IDs, all saves on that iCloud account will now be accessible from the title screen
Bug Fixes
Fixed several controller binding issues (better handling of multiple controllers, swapped controllers, and saving bindings as soon as the binding screen closes)
Fixed an issue where repositioned spawners would could move offscreen for some enemy types
Fixed a pathfinding issue which could cause some companions to become very attracted to the corners of the screen
Fixed an issue where yari rockets wouldn’t target Spectral Gun Nuts
Fixed an issue where spike traps could render over the player in some situations
Fixed the Polish translation for Riddle of Lead’s description
Fixed a case where Lead Maiden projectiles could hurt the player while leaving a room
Fixed an issue where the dog couldn’t be pet in the scene after the final boss
[Switch] Fixed the swapped X/Y controller icons
[Switch] Fixed a crash related to the Proton Backpack
2.1.1 Patch Notes
Bug Fixes
Fixed an issue causing the Black Hole Gun’s projectiles to have no effect
Fixed an issue which could prevent the Untitled Gun from firing
Fixed an issue with the Bullet Bore that could interrupt some boss attacks or the Glocktopus intro
Fixed an exploit involving Bello’s Shop and Bait purchasing
Fixed a bug that could cause errors in Portuguese and German translations, specifically for NPCs trapped in cells
Glocktopus: Fixed an issue where Clone was not behaving correctly when the player died in this fight
Glocktopus: Fixed an issue where the tentacle attack was ignoring player invulnerability (e.g. Lead Skin)
Helmet Kick: Player skins are now correctly shown
Helmet Kick: Music now obeys the Music volume setting
2.1.2 Patch Notes
Bug Fixes
Fixed several crash issues
Fixed an issue which could cause newly unlocked NPCs to show up much more frequently than intended
Fixed an issue which prevented Bello’s quest from progressing for save files started after the Hello to Arms update
Fixed an issue where some knockbacks could become permanent after being revived by the Clone (causing continuous movement on the player)
Fixed an issue where the Cop could get stuck in his firing animation
Fixed the tiny Casey sprite in the shop screen