Spiritfarer: il titolo aggiornato alla versione 1.3.0 sui Nintendo Switch europei

Qualche ora fa è stato pubblicato un nuovo update per Spiritfarer, titolo ora aggiornato alla versione 1.3.0 sui Nintendo Switch europei.



L’adventure simulativo di Thunder Lotus Games, è stato pubblicato lo scorso 18 agosto 2020 sull’eShop europeo e americano di Nintendo Switch.

Potete trovare il changelog dell’update di seguito.


Patch Notes 9/28 (Switch v. 1.3):


Features:

  • Marked two keys as revised to get them translated.
  • Localization update, translating some missing strings as well as adding several corrections
  • Added Japanese translation

 

Fixes:

  • Fix some texts overlapping in the menus
  • Fix issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
  • Remove possibilty to set daffodil to player 1 in single player (could block the intro cinematic)
  • Fix issue allowing you to pass the rock barrier without the rock breaker
  • Fixed issue where Alice’s carrying questline could be broken by a saving event before reaching destination
  • Changed one of Alice’s mood perk target (mean gossip) so she wouldn’t wander around the boat when she can’t walk anymore
  • Slightly tweaked the time range of the carry conversation so that it fit better with the clock.
  • Disabled right interaction during Alice’s trip, right before she gets hurt.
  • Disabled Alice’s interaction when she is being carried to avoid issues with Daffodil
  • Added status flag count for Frog Quest
  • Added properties to two pub food
  • Prevent some texts to overflow in the menus
  • Add failsafe so sheep can’t eat non-edible crops
  • Fix sheep being stuck in eating animation when you harvest the plant it’s eating
  • Fixed issue where Charron was pixelated during the intro
  • Fix rounding problems in collector UI
  • Fix Atul never making planks
  • Added a “Celebrate if not loading” celebration mode to quests to prevent Alice’s “Taking the low road” quest from celebrating every load.
  • Throw the BoatChanged event when canceling a building swap to prevent false states.
  • Several UI improvements and fixes
  • Reclassified Rice pudding as a dessert, not a breakfast food
  • Added non-breaking space tags to a conversation so coordinates are is more readable.
  • Switch correctly prevent Switch from saving on Exit

 

Repair:

  • Make mushroom seed fishable again if seed was eaten
  • Minor tweak to meke the “Down the rabbit hole” quest inactive after releasing Alice.
  • Prevent Stella from being locked in an interaction if user exited the game when a spirit was on tender at the Everdoor or during a last voyage.

Spiritfarer is a cozy management game about dying.

You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends.

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