Poche ore fa e’ stata rivelata la data di uscita ufficaile di Arcade Spirits, indie game disponibile nei prossimi mesi anche su Nintendo Switch.
La visual novel romatica in salsa arcade di Fiction Factory Games sarà pubblicata da PQube il prossimo1 maggio 2020 sull’eShop europeo e americano di Nintendo Switch.
Potete trovare informazioni sul titolo di seguito.
Arcade Spirits coming to consoles on May 1st
Romantic comedy visual novel part of the official Twitch Valentine’s Day celebration!
PQube (London, UK) – February 14th, 2019 – Today, PQube and developer Fiction Factory Games are excited to announce the console release date for Arcade Spirits! The romantic comedy visual novel will be available for Nintendo Switch, PlayStation 4 and Xbox One digitally on May 1st, 2020. The European physical version will also release on that day, North-American turtledoves will be able to pick it up on May 5th.
On top of that, Arcade Spirits will be part of the big Valentine’s Day celebration on Twitch today! Tune in to Sharkyaenne’s developer stream starting 3pm PST, where she will be playing the game, chatting about its development and giving away some codes!
The game and a free demo is currently available on Steam!
Also, check out our new trailer: https://youtu.be/L2WkXP3dWhU
Arcade Spirits, a romantic comedy visual novel, follows an alternate timeline set in the year 20XX where the 1983 video game crash never occurred. After a losing your job, you find a new future at at the Funplex, a popular arcade, home to a host of unique personalities and customers. Where will this new-found path in life take you? Who will you meet along the way? Will you find the romance you’re seeking?
Check out @ArcadeSpiritsVN or #ArcadeSpirits on social media and the official website: www.arcadespirits.com
About Fiction Factory Games
A partnership between Stefan Gagne and Aenne Schumann, is dedicated to developing narrative adventure games. Arcade Spirits is their first release. Stefan Gagne has published several novels including City of Angles and anachronauts, and has developed award-winning modules for Neverwinter Nights including Penultima, elegia eternum, and the HeX coda. He also worked on the 7Seas Fishing Game, a successful casual game in Second Life. Aenne Schumann is a veteran of indie game journalism including press2reset, podcasts, and various panels. She also has worked on the narrative and dialogue writing of Ray’s the Dead and participated in game jams to make The Third EyeTM, and Space Cat Boyfriend. They are currently working with collaborators including artists Molly Nemecek and Taylor Rose, and musician Greg Mirles.
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