Nintendo Switch: la console raggiunge 19 milioni di unità vendute, svelati i milion seller di giugno

Tramite gli ultimi dati finanziari, Nintendo svela i titoli million seller di Nintendo Switch, oltre ai numeri di console totali piazzate nel mondo.

Considerando il periodo fino al 31 giugno 2018, Nintendo Switch è riuscita a piazzare 19.79 milioni di console piazzate nel mondo, un passettino avanti di due milioni rispetto all’inizio del 2018.

La lista comprende i titoli che hanno raggiunto almeno il milione di copie vendute globalmente sulle piattaforme della Casa di Kyoto, compresa ovviamente l’ultima, ovvero Nintendo Switch.

Nintendo Switch

Super Mario Odyssey – 11.17 milioni di unità
Mario Kart 8 Deluxe – 10.35 milioni di unità
Zelda: Breath of the Wild – 9.32 milioni di unità
Splatoon 2 – 6.76 milioni di unità
1-2 Switch – 2.45 milioni di unità
ARMS – 2.01 milioni di unità
Kirby Star Allies – 1.89 milioni di unità
Xenoblade Chronicles 2 – 1.42 milioni di unità
Donkey Kong Country: Tropical Freeze – 1.40 milioni di unità
Mario Tennis Aces – 1.38 milioni di unità


3DS

Mario Kart 7 – 17.21 milioni di unità
Pokemon X/Y – 16.31 milioni di unità
Pokemon Sun/Moon – 16.12 milioni di unità
Pokemon Omega Ruby/Alpha Sapphire – 14.10 milioni di unità
New Super Mario Bros. 2 – 12.70 milioni di unità
Super Mario 3D Land – 12.12 milioni di unità
Animal Crossing: New Leaf – 11.78 milioni di unità
Super Smash Bros. for 3DS – 9.30 milioni di unità
Pokemon Ultra Sun/Ultra Moon – 7.72 milioni di unità
Tomodachi Life – 6.25 milioni di unità


Wii U

Mario Kart 8 – 8.42 milioni di unità
Super Mario 3D World – 5.78 milioni di unità
New Super Mario Bros. U – 5.77 milioni di unità
Super Smash Bros. for Wii U – 5.34 milioni di unità
Nintendo Land – 5.19 milioni di unità
Splatoon – 4.93 milioni di unità
Super Mario Maker – 4.00 milioni di unità
New Super Luigi U – 3.03 milioni di unità
Zelda: Wind Waker HD – 2.26 milioni di unità
Mario Party 10 – 2.18 milioni di unità


During the first quarter of this period (April through June 2018), for Nintendo Switch, Donkey Kong Country: Tropical Freeze was released in May and became popular, selling 1.40 million units worldwide. Mario Tennis Aces, released in June, is also off to a good start, with 1.38 million units sold. We also released Nintendo Labo in April as an offering of new ways to play that gained a lot of attention globally, and was very well received by consumers who purchased it. Sales of Nintendo Labo series overall reached 1.39 million units. Additionally, sales of popular titles released during the previous fiscal year, and of titles released by other software publishers are showing steady growth. As a result, hardware and software sales came to 1.88 million units (4.4% decrease on a year-on-year basis), and 17.96 million units (120.8% increase on a year-on-year basis) respectively. Hardware sales of Nintendo 3DS, now in its 8th year since launch, reached 0.36 million units sold (61.9% decrease on a year-on-year basis), while 2.95 million software units were sold (49.6% decrease on a year-on-year basis). We also re-launched the Nintendo Entertainment System: NES Classic Edition in June, and recorded sales of 1.26 million units.

Turning to our digital business for dedicated video game platforms, sales of downloadable versions of packaged software and add-on content for Nintendo Switch showed especially good growth, bringing digital sales to 18.5 billion yen (68.0% increase on a year-on-year basis).

In our smart-device business, consumers are continuing to enjoy currently available titles like Super Mario Run, Fire Emblem Heroes and Animal Crossing: Pocket Camp. Smart devices and IP related income reached 9.0 billion yen (0.4% increase on a year-on-year basis).

Total sales reached 168.1 billion yen (of which overseas sales were 128.7 billion yen or 76.6% of the total sales). Operating profit came to 30.5 billion yen, ordinary profit was 43.8 billion yen, and profit attributable to owners of parent totaled 30.6 billion yen.

For Nintendo Switch, hardware sales in every region have been trending upwards since the video game expo, E3, was held in the US in June. In parallel with an increase in digital sales, software sales also have been moving in good shape towards the holiday season.

Between this summer and the end of the year, Captain Toad: Treasure Tracker will be released in July, followed by Nintendo Labo Toy-Con 03: Vehicle Kit as the third Nintendo Labo product in September and Super Mario Party in October. The latest series titles, Pokémon Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be released in November, and then Super Smash Bros. Ultimate will be released in December. We also expect to release several key titles from other software publishers as we continue to offer attractive titles that are filled with variety. In September, we plan to launch Nintendo Switch Online, our paid service that expands online functionality for Nintendo Switch. Through all of these efforts, we are working to further accelerate the already great momentum of
Nintendo Switch.

For Nintendo 3DS, we will continue to leverage the platform’s rich software library and its hardware install base to further expand sales of evergreen titles.

For the smart-device business, we plan to release a new original game application titled Dragalia Lost this summer, as well as our Mario Kart application for smart devices, Mario Kart Tour, by the end of this fiscal year. As we introduce these new game applications, we will also focus on continued operations for applications that have already been released so that consumers can enjoy playing them for a long time.

There is no revision to the financial forecast for this period originally published on April 26, 2018

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Precedente Mario Tennis Aces: la versione 1.2.0 è in arrivo domani sui Nintendo Switch europei Successivo Warriors Orochi 4: pubblicati due nuovi trailer giapponesi dedicati ad Athena e Zeus

0 commenti su “Nintendo Switch: la console raggiunge 19 milioni di unità vendute, svelati i milion seller di giugno

  1. ShinJCD il said:

    Gran botta di cul@!!! E pensare che stamattina sarei andato a ricaricare la postepay 🙂
    Comunque l’ho iniziato ieri sera e cosa dire: graficamente molto bello ed ispirato, il gioco sprizza stile steam punk da tutti i pori. Me lo sto gustando lentamente, perché merita davvero. Per quanto mi riguarda potrebbero osare anche con una versione retail.